BiographyMy name is Andy Sechrist, I started my career by making custom levels for the Call of Duty series about eight years ago. With the help of friends in the professional and modding community, I was able to refine my abilities. I created several maps in the Call of Duty tools prior to mod tools being discontinued with Modern Warfare 2. I then turned my attention to the Unreal Engine and practiced in UDK. Once again I surrounded myself with a community of passionate game developers that could help get me to where I needed to be. In 2011, I began tool testing for Rekoil, an Unreal Engine 3 FPS. I worked alongside the Dev team and made sure the tools were suitable for the general public. I made test maps and ran each one through the testing phases with gametypes and such. After the release of Rekoil, I took on my first junior level design role with Alone in the Dark: Illumination, an Unreal Engine 4 title. In early 2014 we started work on this third person action horror title. As a Junior Level Designer, I worked on levels from concept to final optimized product.
- Southern Virginia
Service 1Concept and 2D Level Design
Service 2Bring Concept into 3D Blockout
Service 3Art and Optimization Pass For Final Level Design
Please Contact with any questions about previous work or quotes for work.